Friday, 5 October 2012

Eurogamer Expo 2012: Hitman: Absolution Interview with Designer Torben Ellert

It might not be on the radar of every Adventure Gamer, but the latest game in the Hitman series - Hitman: Absolution is definitely a title that I am excited about. The Stealth genre does take a lot of ideas from traditional point and click games - such as timing, basic puzzles and a wide inventory of items at your disposal. These different elements aren't handled better than by iO Interactive, the makers of Hitman.

Hitman: Blood Money came out right at the end of the last generation of consoles, so it has been a long time since we last saw Agent 47 in action - what changes have been made ove rthe last five years? How will the addition of the exciting new online Contracts mode effect the evolution of the title?

I go straight to the source to try to get some answers, as I met with Contracts Designer Torben Ellert, at the Eurogamer Expo 2012. Read the full interview here.

Retro Corner: James Bond 007 – The Stealth Affair / Operation Stealth

In the Retro Corner at Godisageek.com, I take a monthly look back at some of the best - and worst - games of days gone by. To tie-in with the fiftieth anniversary of the james Bond film franchise, I decided to take a look at the often forgotten James Bond 007 – The Stealth Affair / Operation Stealth - a spying adventure game from Delphine.

Read more about this lost classic, that suffered from a case of double identity, and see if it is worth your time for a bit of undercover action. Read the full article here.


Tuesday, 2 October 2012

The Testament of Sherlock Holmes Review

Over the years, there have been numerous iterations and revisions of Sherlock Holmes in video gaming. Some have been far more successful than others, but Frogwares have held the license for quite some time, and are now somewhat synonymous with the Deer-Stalker wearing Detective and his medical sidekick.

PC gamers and DS fans have had the chance to play many games made exclusively for their platform, but whilst there has been one or two ports to home consoles, Frogwares have never developed for them specifically. That is until now, as The Testament of Sherlock Holmes was developed from the ground up for Xbox 360 and PlayStation 3, with controls and gameplay systems designed to make the most of control pad gameplay. How does this transition work however, and will the game find a market on the much faster-paced consoles, with an audience which is used to action.

Click here for the full review.