Monday, 18 November 2013

Morphopolis Review


New point and click puzzle game Morphopolis already comes with a lot of critical acclaim behind it. Before its release it has already won a Design Award from the Association of Illustrators, as well as being part of the special selection at Rezzed. Arriving with such high praise, gamers should expect big things from this hidden object title from first-time developers Micro Macro.
Morphopolis is concerned with an Aphid who wishes to re-unite with its lost companion – but in practice, there is no exposition or set-up to explain this. When playing, you are thrown straight into the first scene and in no way is any sort of narrative conveyed. This is disappointing, as the developers have mooted the title as being story-driven, but it most certainly isn’t. The only way I knew about the fact that there was even a narrative at all was from reading the developer’s blurb.

Wednesday, 13 November 2013

Deadfall Adventures Review


Embarking upon an expedition in the hopes of finding that one big pay-off is a romantic idea. Movies have long mined this genre, and video games too are well aware of its appeal, with Tomb Raider and Uncharted being obvious examples. It is Uncharted which is the clear influence behind Deadfall Adventures. Where Uncharted followed Nathan Drake, ancestor of explorer Sir Francis Drake, Deadfall Adventures follows a very similar pattern. Gamers this time step into the shoes of James Lee Quatermain, Grandson of the fictional original tomb raider, Alan Quatermain. James is a reluctant hero – a mercenary treasure hunter who shies away from the legacy of his Grandfather.
That is until Jennifer Goodwin – an agent of the U.S. Government – asks for his help in obtaining a series of artefacts that could help protect the free world, and which must be kept away from the villains of the piece, the Nazis. In true Indiana Jones style, the game plays off  Hitler’s real-life obsession with supernatural artefacts. So far, the story is very generic – being as hackneyed and unoriginal as you could imagine. This isn’t helped by uninspired dialogue that is delivered in a pretty lacklustre way. The story falls flat through this bad execution, and it certainly won’t grip you like the movies and books it is inspired by.