When the arcade smash hit scrolling beat-em-up from Capcom – Final Fight – was ported onto the Super Nintendo in 1991, the game was a huge success. Considering the limitations of the home console, Capcom managed to put together a very faithful adaptation, that was very close to the real arcade experience. Except for one glaring omission – there was no two-player option.
Of course, many fans noticed this and the fact became a real issue. Players who had enjoyed the game greatly in their local arcades wanted to play through at home with a friend, as scrolling beat-em-ups are always more fun when played with a partner. Other game developers obviously noticed this fact too, and Japanese developer Jaleco looked to take advantage of this shortcoming just a year later.
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