Resident Evil is the undisputed granddaddy of survival horror. It may not have been the first game in the genre, or the most realistic, but it was the title that really captured the imagination of so many gamers and laid down most of the foundations that shaped all the other releases that followed in its wake. That isn’t to say that Resident Evil was perfect by any means. In fact, it had its fair share of issues and idiosyncrasies that make playing that original version today a pretty painful experience.
It is lucky then, that when Capcom decided to re-master Resident Evil in high definition, they chose to base this on the 2002 Gamecube release, which had already improved on the original in many ways. Whereas the 1996 version arrived just when 3D games were first becoming en vogue (and as such have now dated horribly), the Gamecube edition delivered beautifully rendered new character models, hand-drawn backgrounds and much more atmospheric and moody environmental effects that set the tone more effectively than bright, blocky polygons ever did.