As part of the Retro Corner column I write for Godisageek.com, and in celebration of the release of the latest title from Double Fine Games - puzzle adventure game Stacking - I have taken a look back at the storied career of designer Tim Schafer. There is no doubt about the huge imprint he and his games have left on the face of Adventure Gaming, and iess creative industry without minds like his being around.
But were all of his games as good as they are made out to be? What are his fatal flaws and why do his games never reach the huge sales figures that perhaps his concepts deserve? To read more and to reminisce about the Monkey Island series, Day of The Tentacle, Grim Fandango and more - you can read the full article here. Leave me a comment to let me know what you think, or to add to the discussion.