Tuesday, 22 January 2013

The Cave Review

When Maniac Mansion was released in 1987 it was a revolutionary title in the Adventure Gaming genre, and in video gaming in general. Adventure games were just beginning to ride a wave of popularity that would see the genre become the most successful in PC gaming in the late eighties and early nineties. The game, created by Ron Gilbert, would solidify this golden age, and set down many benchmarks for almost every graphic adventure that came after. Gilbert also created the mega-hit, iconic Monkey Island series, but after several runaway successes at Lucasarts Games he left the company in 1993 and, despite working as a consultant on several titles, never created his own adventure game again.
That is, until now. Partnering with Double Fine Games – run by another Lucasarts graduate, Tim Schafer – he has returned to the genre in which he made his name after a wait of approximately twenty years. But of course, things don’t stay the same in video games for long, so the adventure / puzzle genre has changed dramatically. But then The Cave isn’t your average adventure game, and those involved in its development aren’t your average game designers.

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