Saturday, 6 July 2013

Retro Corner: Rival Turf

When the arcade smash hit scrolling beat-em-up from Capcom – Final Fight – was ported onto the Super Nintendo in 1991, the game was a huge success. Considering the limitations of the home console, Capcom managed to put together a very faithful adaptation, that was very close to the real arcade experience. Except for one glaring omission – there was no two-player option.
 
Of course, many fans noticed this and the fact became a real issue. Players who had enjoyed the game greatly in their local arcades wanted to play through at home with a friend, as scrolling beat-em-ups are always more fun when played with a partner. Other game developers obviously noticed this fact too, and Japanese developer Jaleco looked to take advantage of this shortcoming just a year later.

Click here to read the full story.

Friday, 7 June 2013

Retro Corner: Pen Pen TriIcelon

When gamers think of the SEGA Dreamcast, the inevitably think back to the first-party hits, such as Sonic Adventure and SEGA Bass Fishing, or arcade-perfect ports like Crazy Taxi and Soul Calibur. Or maybe they look back fondly at the cult classics, such as Shenmue and Skies of Arcadia? Either way, there are the select few games that hold a place of honour in the Dreamcast library, followed by the many which just weren’t really good enough.
Of course there were also the many great titles, or under-appreciated gems, which perhaps didn’t quite capture the hearts of the public or were maybe even a little too strange for the tastes of general gamers. One such title was actually one of the launch games for the ill-fated SEGA console, and that game was Pen Pen TriIcelon.
 

Monday, 27 May 2013

The Vault - Top Ten Lucasarts Games

Back at the start of April, the gaming community was rocked by the news that LucasArts – one of the most well-known and respected names in the video game industry (historically speaking) – was to be closed down by their parent company Disney. Of course, LucasArts had been a sleeping giant for many years now, struggling to reach the heights of their early days as LucasFilm Games, and their subsequent domination of PC gaming in the early nineteen-nineties.
Many modern or casual gamers won’t blink an eye now that LucasArts is gone, but for those who grew up with the games that the company produced, the games have left many, many lifelong memories. Whether you love the point and click graphic adventures made using the SCUMM engine, or you enjoyed becoming a Jedi in their Star Wars titles, there was quite a selection of different genres that LucasArts worked on across their back catalogue.
Click here to read the full article, and reminisce and look back at ten of the best gaming titles from the house that Lucas built.
 

Friday, 3 May 2013

Retro Corner: Star Wars Jedi Knight - Dark Forces II

The closure of LucasArts Games has left many gamers around the world somewhat shell-shocked and saddened. And for good reason. LucasArts certainly created many of the greatest and most memorable video gaming titles when I was growing up. They produced a massive stable of top-class games – both original ones and movie tie-ins – that captured the imagination of a generation of players.
Personally, being an adventure game fanatic, I love the graphic adventures produced by LucasArts in the late nineteen-eighties and early nineties, with The Secret of Monkey Island, Day of the Tentacle and Grim Fandango – and many more – all ranking high in my list of the top games of all time. However, if adventure games is the first thing that fans think of when they hear the name LucasArts, the second thing would definitely be Star Wars. For better or worse, LucasArts produced a wide array of titles based on the Star Wars universe that George Lucas created with the first film in 1977. Strategy games, racing games, desktop utilities – nothing was safe from the merchandising of the Star Wars brand. And today we are going to take a look back at one of the most successful uses of the Star Wars license in gaming, the first/third-person shooter Star Wars Jedi Knight: Dark Forces II.
 

Friday, 19 April 2013

Surgeon Simulator 2013 Review

What do you get when you put several British game designers together in a room with only forty-eight hours to create a new and interesting video game? Apparently, you get Surgeon Simulator. The small team at Bossa Studios put out their own “interesting” take on Heart surgery at the last Global Game Jam and since that time it has acquired somewhat of a cult following.
Originally released as a free-to-play browser-based game after its short, forty-eight hour gestation period, it has now been given the go-ahead by Steam Greenlight for release on said gaming platform, complete with the snazzy new Surgeon Simulator 2013 title.
 

Friday, 5 April 2013

Retro Corner: Star Trek 25th Anniversary

The recent re-boot of the Star Trek film franchise by J.J. Abrams has opened up a whole new world of possibilities for the crew of the Starship Enterprise. To say that the original cast of William Shatner, Leonard Nimoy, et al had already had their time in the sun – and perhaps even outstayed their welcome a little as they got older – is certainly no over-statement. And by the time that the crew of The Next Generation took over the movie series, they were already past their prime too.
Things needed shaking up, and the man behind innovative television series LOST has somehow managed to re-imagine the iconic crew and bring them to a new audience – but at the same time without aggravating and alienating all of the enthusiastic long-term fans. So it is little surprise that this year both a sequel to the re-launched film, and an accompanying video game, will be released shortly. In this new game from Namco Bandai Games and Digital Extremes, players will get to control both Captain Kirk and Mr Spock in co-operative action.
 

Friday, 1 March 2013

Retro Corner: Film to Game Adaptations

So, a news story has broke that your favourite film is to be made into a video game. For most gamers this would some alarm bells rather than rejoicing and dancing in the street.
With the recent critical-flop that was Aliens: Colonial Marines, anticipation had been building for years that finally we were going to get the classic video game in the Aliens universe, that the source material deserves. But somehow – through a combination of many factors – the game didn’t live up to its billing and it will be remembered as just another failed movie adaptation.
Many are rushed out in time to coincide with the theatrical release of the film, meaning that not enough time and care has gone into the title. Others may come years after the film was popular, trying to leech off the success of a well-loved property, yet somehow manage to miss the point of the film entirely.
See the worst offenders by clicking here.

Friday, 1 February 2013

Retro Corner: Dynamite Cop

When Die Hard 4.0 was released in cinemas back in 2007, most movie fans would have been forgiven for thinking that would be the end of the saga for Bruce Willis and his John McClane character. What more could he do? This latest movie had passed the torch in a way from the bombastic physical action films of old to a more modern, technological thriller – complete with a new young protagonist. However, just as his enemies have learned in all of the previous films, you just can’t keep John McClane down, and Bruce Willis is returning to the role this February in the fifth film in the series, A Good Day to Die Hard.
Now, there have been a few licensed games based on the Die Hard saga, and as you would expect, there have certainly been some mixed results, but perhaps the most interesting Die Hard-related games are the two Dynamite Deka titles from SEGA. The first game was released as Dynamite Deka in the Arcades in Japan in 1996, before getting a SEGA Saturn home console version. It was a Final Fight style arcade beat-em-up, that featured several police officers infiltrating a skyscraper in order to save the daughter of the President from terrorists.

Tuesday, 22 January 2013

The Cave Review

When Maniac Mansion was released in 1987 it was a revolutionary title in the Adventure Gaming genre, and in video gaming in general. Adventure games were just beginning to ride a wave of popularity that would see the genre become the most successful in PC gaming in the late eighties and early nineties. The game, created by Ron Gilbert, would solidify this golden age, and set down many benchmarks for almost every graphic adventure that came after. Gilbert also created the mega-hit, iconic Monkey Island series, but after several runaway successes at Lucasarts Games he left the company in 1993 and, despite working as a consultant on several titles, never created his own adventure game again.
That is, until now. Partnering with Double Fine Games – run by another Lucasarts graduate, Tim Schafer – he has returned to the genre in which he made his name after a wait of approximately twenty years. But of course, things don’t stay the same in video games for long, so the adventure / puzzle genre has changed dramatically. But then The Cave isn’t your average adventure game, and those involved in its development aren’t your average game designers.
 

Friday, 4 January 2013

Retro Corner: Cancelled – The Top Games You Won’t Play in 2013

Over the years, we have become accustomed to seeing a plethora of newly-announced video games at E3 each year, each accompanied by some hyperbole or perhaps a teaser trailer.This helps build anticipation and gauge fan interest long before the title actually hits retail shelves and we can get our hands on it. But as you look forward to the big releases due in 2013, spare a thought for those games that never saw the light of day.
A huge number of titles every year will be announced, but just won’t end up reaching completion. Some will stall soon after, through a lack of funding or the inability to secure a publisher. Others however will enter full production, only to be cancelled at a later point; sometimes for a near-unknown reason. Then there are even the unfortunate few who reach Gold status, are weeks away from release, and they still get canned.
These are the sort of decisions that haunt gamers for life. The interesting concepts, exciting storylines and intriguing trailers that fans get a glimpse of make them want the game desperately, so imagine the disappointment that comes when that title never gets finished. There have, of course, been thousands of such cases – and many, many high profile ones that stand out in the memory – click here to read on for five of the most painful!!