In what has been a dramatic U-turn, Activision - who in February hit fan developers Phoenix Online Studios with a Cease and Desist order on their fan sequel in the King's Quest series: The Silver Lining - has now reversed their decision, and are allowing the developers to release the game. An agreement has been reached to allow the game to be released as an episodic series, which will begin next month. This is the second time the Phoenix has figuratively risen from the ashes, as the game was first called to cease development by Vivendi in 2005.
In The Silver Lining, King Graham rides back out into an adventure to save his children, Alexander and Rosella, from the effects of a mysterious curse.We have been promised many familiar characters and locations from the King's Quest series, but the game is intended so that it can be played by those unfamiliar with the history of the series.
Episode 1: What is Decreed Must Be can be downloaded for free from the official website on July 10th.
Monday, 28 June 2010
Friday, 11 June 2010
Discs? Where we're going we don't need... discs.
Following the news yesterday that Telltale Games are working on an episodic adventure series centered on the Jurassic Park universe, the same company has announced that as part of the same partnership, they will also be bringing out a downloadable season of Back to the Future adventure games.
Dan Conners, CEO of Telltale Games said, “Our partnership with Universal is an exciting next step in our continued growth as a mass-market games publisher and developer.” And for both games they plan to, ” leverage Telltale’s expertise in story-telling and game design to deliver on the unique elements of each series, with our goal being to create compelling cinematic adventures paying homage to each franchise.”
Back to the Future games have been a pretty awful collection so far, with the best of the bunch being the Japanese-only release, Super Back to the Future II, which saw the player Hoverboard their way through cartoon-stylised recreations of locations from the second movie. But there has been no attempt to make the series into adventure games - until now!
Back to the Future is due to arrive on multiple platforms this winter, with Jurassic Park coming sometime shortly after.
Dan Conners, CEO of Telltale Games said, “Our partnership with Universal is an exciting next step in our continued growth as a mass-market games publisher and developer.” And for both games they plan to, ” leverage Telltale’s expertise in story-telling and game design to deliver on the unique elements of each series, with our goal being to create compelling cinematic adventures paying homage to each franchise.”
Back to the Future games have been a pretty awful collection so far, with the best of the bunch being the Japanese-only release, Super Back to the Future II, which saw the player Hoverboard their way through cartoon-stylised recreations of locations from the second movie. But there has been no attempt to make the series into adventure games - until now!
Back to the Future is due to arrive on multiple platforms this winter, with Jurassic Park coming sometime shortly after.
Wednesday, 9 June 2010
Jurassic Park - The Graphic Adventure?
In a very surprising piece of news, Adventure Gamers may soon be able to take control of Doctor Alan Grant and Doctor Ellie Sadler as they explore Jurassic Park!
Yes, in the latest issue of Game Informer Magazine, Telltale Games - champions of modern-day Adventure Games - responsible for resurrecting Sam & Max and Monkey Island from gaming purgatory have announced they at working in partnership with NBC to create an episodic game series which will "deliver on the tension and drama of the series creating the ultimate cinematic adventure."
Telltale will reveal more details at E3 next week, but lets just hope it is better than almost all previous efforts. I did find the SNES version enjoyable, but it was far from perfect in its outdoor Zelda-like presentation, paired with Wolfenstein 3D interior sections. And it wasn't an adventure game. If Telltale allow me to play as Jeff Goldblum - I'll have their babies.
Yes, in the latest issue of Game Informer Magazine, Telltale Games - champions of modern-day Adventure Games - responsible for resurrecting Sam & Max and Monkey Island from gaming purgatory have announced they at working in partnership with NBC to create an episodic game series which will "deliver on the tension and drama of the series creating the ultimate cinematic adventure."
Telltale will reveal more details at E3 next week, but lets just hope it is better than almost all previous efforts. I did find the SNES version enjoyable, but it was far from perfect in its outdoor Zelda-like presentation, paired with Wolfenstein 3D interior sections. And it wasn't an adventure game. If Telltale allow me to play as Jeff Goldblum - I'll have their babies.
Tuesday, 8 June 2010
Monkey Island 2: Special Edition dated?
As we wait with baited breath for concrete word from Lucasarts on the launch of the Special Edition of LeChuck's Revenge, the game's official PlayStation Network UK page suggests the release date July 7th. Seems about right as that is similar to the release of the first Special Edition last summer. Not long to wait if that is the case!
Friday, 4 June 2010
What if: Sherlock Holmes Vs Jack the Ripper
The recent game, "Sherlock Holmes Vs Jack the Ripper", released on both PC and Xbox 360, was not the first Adventure-Gaming meeting between these two megastars of Victorian culture. It is probably no surprise that two such iconic characters, from the same time period, should come together. When Electronic Arts made a first foray into the Lost Files of Mr Holmes in 1992, with “The case of the Serrated Scalpel”, we, the players, found ourselves in the shoes of this most famous of detectives, on the trail of a serial killer whose M.O. carried more than a passing resemblance to that of “The Ripper”. In the same way as the recent Frogwares release did, this game puts forward the enduring notion of pitting the fictional brains of Holmes and Watson, against the real-life evil of Jack the Ripper.
The setup is our standard one, starting in the apartment at 221B Baker Street, we receive word from the trusty Inspector Lestrade, that a murder of a young actress has been committed. Scotland Yard believe it to be the work of Jack the Ripper, but Holmes detects some inconsistencies and therefore has his doubts. Lestrade wants to close the case as cut and dry, so it is down to the players – as Sherlock – to piece together the truth from the deception. From this point on we are taken on a veritable tour of Victorian London; an elegant West End Theatre, London Zoo, a traditional English Pub and of course – the Morgue. The further we examine the evidence, the more the intrigue deepens as past loves, family connections and shady characters weave themselves into a complex web of clues.
Technically, the game didn’t break down any barriers, but it is nicely presented and evokes the setting well. The graphics are VGA, full 256 colour and again are reminiscent of many games released at that period. Whilst they certainly aren’t up to the standard of later 2D hand-drawn games such as Broken Sword, they sit somewhere around Money Island 2 and Beneath a Steel Sky, which is certainly good for the time of release. Locations are stylised, but reflect the time period both in terms of architecture and atmosphere and contain some lovely detailing. Character sprites aren’t tremendously detailed – Holmes and Watson obviously receiving the most care and attention, whereas some of the supporting cast can appear somewhat bland and featureless.
Background music is present in most locations and voices are used occasionally – in the introduction cutscenes and some pre-rendered sections of gameplay. Whereas the music is suitable, it can become grating and repetitive when staying in one location for an extended period of tiem. The voices are good when present, for example, Watson and Holmes seem authentic, and the script writing is fine. I do wish that another CD-Rom version had been released with a full speech track, as it certainly adds to the turn of the century ambience. Digitised sound effects are used sparingly, but are sufficient for their purpose, without becoming annoying.
Being released at what was the real Golden Age of PC Adventure Gaming, the user interface should be familiar to most gamers, and is easily picked up. Verbs and dialogue trees are implemented in much the same way as they were in classic Lucasarts games, and within the inventory it is fairly simple to use or combine objects. There are some occasions where the player has to use the small laboratory back at 221B Baker Street to analyse evidence – which is a welcome diversion from the regular investigating. As I mentioned dialogue earlier, it must be noted that the majority of clues and leads are gained through interrogation. Sometimes dialogue choices can be so abundant that they won’t all fit on screen at once – such is the breadth of conversation involved. But this feels natural, as Sherlock Holmes never had CSI technology to aid him, deduction and investigation is the key to his methodology.
Your investigations will throw up a good amount of red herrings and dead-ends, which serve to add depth to the game. Many characters you will meet seem to have motive or opportunity, but of course, eliminating these possibilities and determining who is really behind the crimes is the point of the game. This depth of suspects does give the game a non-linear feel. You can explore several leads at once and – using the map system for navigation – move from one location to the next before tying up each new loose end. New locations will be added to the map through speaking to certain characters or discovering the origin of a particular item, and this feels very organic – letting one clue lead to a new scene.
To aid with this myriad of clues, Watson keeps a journal which – if required – the player can access at almost any point. This is very useful for the times when you get stuck and perhaps lose track of where you should be going next. You can also ask Watson for hints and ideas, although if you were hoping for an in-built hint system – as this he is not. This option is not likely to be needed very often however.
This leads to the main criticism levelled at the game – which is that it is perhaps too easy to complete. Luckily, pixel-hunting only really enters the game on a handful of occasions at most – and the majority of answers to puzzles will present themselves to you in the process of speaking to witnesses and the like. Trial and error doesn’t really come into the equation, which whilst great for amateur adventurers, can seem too simple for others. Back-tracking could also be seen as a problem. Some puzzles can become slightly tedious where you must travel back and forth on what amounts to a “fetch-quest”. This is a minor complaint however, as the puzzles are all logic-based and don’t require the wacky brand of lateral thinking employed by Sam and Max Hit the Road, for instance.
It is perhaps a shame that after this more than competent release, it took Electronic Arts four years to produce the second “Lost File”, and by this time, the fad for FMV was rampant and the “The case of the Rose Tattoo” bore little resemblance to this first case. In much the same way as the Gabriel Knight series did, this series spanned the crossover between adventure styles. Both are definitely good games in their own right, but play very differently to one another. Many people nowadays are still put-off by early FMV acting as well, which doesn’t aid the transition. Running the game on modern day computers isn’t a tall task – with dosbox or similar programmes easily getting it going. I did have some trouble in the setup, where getting the voices to work as they should was time-consuming. I also experienced some crashing out, so be advised to save often – but don’t we all live by that rule regardless?
This was a great start to what looked like a promising series of games, unfortunately cut short after only two instalments. Perhaps the publisher would have been smarter to take a leaf out of Frogwares’ book, and drawn on the endless popularity and mystery of England’s most famous serial killer in marketing the game, instead of taking the Conan Doyle route of providing a more subtle title. The game does however still offer a great detective experience, and a fantastic setting. It isn’t a hard game but your investigations will make the game last a good few hours. As it is an Electronic Arts game, a Steam or GOG release is out of the question, and with the licensing issues involved, would EA still be allowed to profit off a Sherlock Holmes game? But this would be a welcome addition to the EA store, as a downloadable release with full compatibility for current operating systems.
The setup is our standard one, starting in the apartment at 221B Baker Street, we receive word from the trusty Inspector Lestrade, that a murder of a young actress has been committed. Scotland Yard believe it to be the work of Jack the Ripper, but Holmes detects some inconsistencies and therefore has his doubts. Lestrade wants to close the case as cut and dry, so it is down to the players – as Sherlock – to piece together the truth from the deception. From this point on we are taken on a veritable tour of Victorian London; an elegant West End Theatre, London Zoo, a traditional English Pub and of course – the Morgue. The further we examine the evidence, the more the intrigue deepens as past loves, family connections and shady characters weave themselves into a complex web of clues.
Technically, the game didn’t break down any barriers, but it is nicely presented and evokes the setting well. The graphics are VGA, full 256 colour and again are reminiscent of many games released at that period. Whilst they certainly aren’t up to the standard of later 2D hand-drawn games such as Broken Sword, they sit somewhere around Money Island 2 and Beneath a Steel Sky, which is certainly good for the time of release. Locations are stylised, but reflect the time period both in terms of architecture and atmosphere and contain some lovely detailing. Character sprites aren’t tremendously detailed – Holmes and Watson obviously receiving the most care and attention, whereas some of the supporting cast can appear somewhat bland and featureless.
Background music is present in most locations and voices are used occasionally – in the introduction cutscenes and some pre-rendered sections of gameplay. Whereas the music is suitable, it can become grating and repetitive when staying in one location for an extended period of tiem. The voices are good when present, for example, Watson and Holmes seem authentic, and the script writing is fine. I do wish that another CD-Rom version had been released with a full speech track, as it certainly adds to the turn of the century ambience. Digitised sound effects are used sparingly, but are sufficient for their purpose, without becoming annoying.
Being released at what was the real Golden Age of PC Adventure Gaming, the user interface should be familiar to most gamers, and is easily picked up. Verbs and dialogue trees are implemented in much the same way as they were in classic Lucasarts games, and within the inventory it is fairly simple to use or combine objects. There are some occasions where the player has to use the small laboratory back at 221B Baker Street to analyse evidence – which is a welcome diversion from the regular investigating. As I mentioned dialogue earlier, it must be noted that the majority of clues and leads are gained through interrogation. Sometimes dialogue choices can be so abundant that they won’t all fit on screen at once – such is the breadth of conversation involved. But this feels natural, as Sherlock Holmes never had CSI technology to aid him, deduction and investigation is the key to his methodology.
Your investigations will throw up a good amount of red herrings and dead-ends, which serve to add depth to the game. Many characters you will meet seem to have motive or opportunity, but of course, eliminating these possibilities and determining who is really behind the crimes is the point of the game. This depth of suspects does give the game a non-linear feel. You can explore several leads at once and – using the map system for navigation – move from one location to the next before tying up each new loose end. New locations will be added to the map through speaking to certain characters or discovering the origin of a particular item, and this feels very organic – letting one clue lead to a new scene.
To aid with this myriad of clues, Watson keeps a journal which – if required – the player can access at almost any point. This is very useful for the times when you get stuck and perhaps lose track of where you should be going next. You can also ask Watson for hints and ideas, although if you were hoping for an in-built hint system – as this he is not. This option is not likely to be needed very often however.
This leads to the main criticism levelled at the game – which is that it is perhaps too easy to complete. Luckily, pixel-hunting only really enters the game on a handful of occasions at most – and the majority of answers to puzzles will present themselves to you in the process of speaking to witnesses and the like. Trial and error doesn’t really come into the equation, which whilst great for amateur adventurers, can seem too simple for others. Back-tracking could also be seen as a problem. Some puzzles can become slightly tedious where you must travel back and forth on what amounts to a “fetch-quest”. This is a minor complaint however, as the puzzles are all logic-based and don’t require the wacky brand of lateral thinking employed by Sam and Max Hit the Road, for instance.
It is perhaps a shame that after this more than competent release, it took Electronic Arts four years to produce the second “Lost File”, and by this time, the fad for FMV was rampant and the “The case of the Rose Tattoo” bore little resemblance to this first case. In much the same way as the Gabriel Knight series did, this series spanned the crossover between adventure styles. Both are definitely good games in their own right, but play very differently to one another. Many people nowadays are still put-off by early FMV acting as well, which doesn’t aid the transition. Running the game on modern day computers isn’t a tall task – with dosbox or similar programmes easily getting it going. I did have some trouble in the setup, where getting the voices to work as they should was time-consuming. I also experienced some crashing out, so be advised to save often – but don’t we all live by that rule regardless?
This was a great start to what looked like a promising series of games, unfortunately cut short after only two instalments. Perhaps the publisher would have been smarter to take a leaf out of Frogwares’ book, and drawn on the endless popularity and mystery of England’s most famous serial killer in marketing the game, instead of taking the Conan Doyle route of providing a more subtle title. The game does however still offer a great detective experience, and a fantastic setting. It isn’t a hard game but your investigations will make the game last a good few hours. As it is an Electronic Arts game, a Steam or GOG release is out of the question, and with the licensing issues involved, would EA still be allowed to profit off a Sherlock Holmes game? But this would be a welcome addition to the EA store, as a downloadable release with full compatibility for current operating systems.
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