Friday, 13 September 2013

Valiant Hearts: The Great War Preview

The UbiArt framework has won widespread acclaim for its use in Rayman Origins and, more recently, Rayman Legends. But for some time now, gamers and critics alike have been asking the question: Wouldn’t UbiArt be great if used for other, non-Rayman titles? At the Ubisoft Digital Days event this week, Ubisoft came out with two brand new UbiArt IPs and a definitive answer – yes, yes it would.
One of those brand new titles is also looking to defy the conventions of the war-game genre. Firstly, Ubisoft Montpellier have opted to tackle the far-less fashionable topic – in gaming terms at least – of the First World War. It has always seemed a more difficult conflict to translate into a game than the Second World War. But more importantly than that, the development team have avoided the all-too common wartime shooter genre, or real-time strategy, and Valiant Hearts: The Great War is actually a puzzle-based Adventure Game. It was proposed that the best way to tackle the subject of death was through a story-driven, personal game.

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